Judgment: Apocalypse Survival Simulation Wikia
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There are three inventory slots per survivor: weapons, armor and equipment. Items can only be crafted in specialized locations using resources (see also Objects): for instance, a work bench is needed to craft a bow.

Weapons[]

Equipped in a survivor's first inventory slot, these are your primary source of damage in Judgment.

Weapon Name Damage Attack Speed Accuracy Range Tags Modifiers & Effects Tier Required Skill
Club 10 4 72 Melee Melee, Blunt 0 -
Bow 15 3 60 5 Bows 0 -
Baseball Bat 18 4.3 90 Melee Melee, Blunt I -

Quarterstaff

18 4 72 Melee Melee, Blunt Evasion +8% I -
Arquebus

29 2 84 7 Rifles Movement speed -10% I -

Crossbow

22 3 72 5 Bows Armor piercing 50% I -

Composite Bow

15 3 84 7 Bows I -
Olympic Bow 15 4.2 90 8 Bows Ability: Focused Shot I -
Witchbane 20 3.8 78 5 Pistols I -
Sword Of Paracelsus 44 2 90 Melee Melee, Sharp Evasion +8%

On hit: Transmuted

Duration: 5

Effect: Armor -25%

II -

Combat Knife

24 4 84 Melee Melee, Sharp Armor piercing 30%

Movement speed +15%

II -

Nailgun

16 5 84 5 Pistols, Tools Ability: Nail down II -

Glock

25 4 78 6 Pistols II -

Uzi

16 10 60 5 Automatic Weapons II -

Demonite Bow

22 5 72 6 Bows, Dark Weapons On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

II -
Shotgun 46 2.1 84 3 Rifles Splash range:1

Splash damage: 50%

II Firearm
Coilgun 28 3.3 90 8 Tech Weapons Ability: Focused shot II Tech
Wrench 35 3.7 90 Melee Melee, Tools On hit: Stunned

Duration: 3

Evasion -25%

Attack Speed -20%

II Tool
Sterling SMG 21 7.5 74 6 Automatic Weapons II Firearm
Blessed Preacher 35 2 90 7 Rifles, Holy Weapons II -
Desert Eagle 42 4 78 6 Pistols Armor piercing 30% III -

Jericho

21 5 102 6 Pistols III -

Sniper Rifle

34 2 120 12 Sniper Weapons, Rifles Vision range +2

Movement speed -20%

Evasion -20%

III Sniper

Katana

28 4.3 108 Melee Melee, Sharp Evasion +10% III
Sledgehammer 64 2.7 102 Melee Melee, Blunt On hit: Stunned

Duration: 5

Evasion -25%

Attack Speed -20%

III Tool
Flare Gun 40 3.5 90 5 Tools On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

III -

Blessed Pistol

26 4 100 6 Pistols, Holy Weapons III -
Tommy Gun 20 8 86 5 Automatic Weapons III -

Demonite Knife

25 6 108 Melee Melee, Sharp, Dark Weapons Armor piercing 30% Movement speed +15%

On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

III -
Volcanic Bow 46 3.2 90 6 Bows, Dark Weapons On hit: Burning

Duration: 4

Effect: Damage received +15%, Movement speed +15%

III Occult
Hunting Rifle 25 4.2 108 8 Rifles III Firearms
Railgun 48 1.8 114 9 Tech Weapons Ability: Focused shot III Tech
Assault Rifle 22 6 120 7 Rifles Ability: Grenade IV -
50 Caliber 76 0.95 132 14 Sniper Weapons, Rifles Vision range +2

Movement speed -20%

Evasion -20%

IV Sniper
Combat Shotgun 60 3.2 96 3 Rifles Splash range:1

Splash damage: 50%

IV -
Transmutation Gun 26 10 90 5 Automatic Weapons On hit: Transmuted

Duration: 3

Effect: Armor -25%

IV -
Stun Baton 35 5 120 Melee Melee, Blunt Evasion +10%

Armor +5%

On hit: Stunned

Duration: 3

Effect: Evasion -25%, Attack speed -20%

Ability: Zap

IV -
Seraph Sling 32 4 120 6 Holy Weapons On hit: Burning

Duration: 3

Effect: Damage received +15%, Movement speed +15%

IV -
Laser Rifle 36 4 108 8 Tech Weapons Ability: Focused shot IV -
Diamond Cutter 46 4 120 Melee Melee, Sharp Armor piercing 30%

Evasion +10%

Armor +5%

IV -
Freeze Ray 55 2 126 5 Tech Weapons On hit: Chilled

Duration: 5

Effect: Movement speed -25%, Attack speed -25%

IV Tech
Demon's Mouth 29 6 114 7 Dark Weapons On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

IV Occult
Blowtorch 44 5 120 Melee Melee, Tools On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

IV Tool
Smith 500 54 3 115 6 Pistols IV Firearms
Carbon Bow 28 4 125 8 Bows Ability: Focused Shot IV
Sacred Sword 68 3 144 Melee Melee, Sharp, Holy Weapons Evasion +15%

Armour +10%

Ability: Exorcise

V Occult
Sword of Nephilim 36 5 138 Melee Melee, Sharp, Dark Weapons Evasion +12%

Armor +5%

Ability: Hex

V -
MTAR 21 28 7.5 126 7 Rifles Ability: Grenade V -
Guided Sniper 53 1.5 156 16 Sniper Weapons, Rifles Vision range +2

Movement speed -20%

Evasion -20%

V Sniper
Angelic Arbalest 52 3 132 6 Bows, Holy Weapons Movement speed +15% V -
Incinerator 36 6 126 3 Tool Weapons On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

Splash range:1

Splash damage: 50%

V -
Cursed Gunslinger 36 5 132 6 Pistols, Dark Weapons Ability: Hex V -
Beam Cannon 58 4 120 9 Tech Weapons Ability: Focused shot V Tech
Damnator 48 5 138 3 Dark Weapons, Tech Weapons Movement speed -20%

Evasion -20%

On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

V Occult or Tech
Plasma Charger 140 1 138 8 Holy Weapon, Tech Weapon Movement speed -20%

Evasion -20%

On hit: Transmuted

Duration: 9

Effect: Armor -25%

V Occult or Tech
Minigun 30 15 108 5 Automatic Weapons Movement speed -20%

Evasion -20%

V Firearms
Chainsaw 52 6 132 Melee Melee, Tool Weapons Ability: Eviscerate V Tool
Acid Gun 75 2 132 6 Tool Weapons On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

Splash range:1

Splash damage: 50%

V Tool
Bazooka 140 0.7 144 7 ? Movement speed -20%

Evasion -20%

Splash range:1

Splash damage: 100%

V Firearms
Saint Gun 60 3 125 6 Pistols, Holy Weapons Ability: Bless V
Explosive Gun 50 3 125 6 Pistols Splash range:1

Splash damage: 75%

V Firearms

Armor[]

Equipped in a survivor's second inventory slot, these are your primary source of protection in Judgment.

Armor Type Evasion Rating Armor Rating Health Modifiers & Effects Tier Skill Required
No Armor 15 0 70 0 -
Reinforced Outfit 15 0 85 0 -
Leather Vest 26 0 90 I -
Leather Jacket 20 2 100 I -
Camouflage Vest 30 0 95 Vision +1 I -
Scrap Armor 20 1 85 I -
Improvised Armor 30 2 105 II -
Metal Armor 30 3 120 II -
Ghillie Suit 40 0 120 Vision +1

Sniper rifles +10% damage

II -
Vine Armor 35 3 140 Ability: Entangle II Nature
Demonite Armor 20 7 130 Movement speed +10% II Dark

Holy Armor

25 2 170 Ability: Heal II Holy
Mechanized Plates 20 3 140 Tech weapon attack speed +15% II Tech
Mercurial Armor 40 6 130 Ability: Transmute III -
Kevlar Vest 32 7 120 III -
Hunter's Gear 50 3 120 Ability: Hunter's instinct III -
Saints Armor 34 5 190 Ability: Bless III Holy
Elements Armor 55 5 125 Damage +10% III Tech
Druid Vestments 62 2 130 III Nature
Obsidian Armor 40 9 145 Movement speed -20% III Dark
Red Devil 55 7 130 Movement speed +10% IV -
NXRA Vest 50 9 160 IV -
Demon's Blight 50 10 130 Ability: Tap soul IV -
Armor of Souls 65 7 140 Attack speed +10% IV Dark
Ronin Armor 60 8 150 Melee Attack speed +10%

Ability: Charge

IV Nature
Boulder Guard 20 13 200 Ability: Unburden IV Nature
Titanium Armor 45 9 210 IV Tech
Paladin's Blessing 25 8 280 Aura: Blessed

Range:3

Effect: Damage +5%, Accuracy +5%

IV Holy
Invisibility Cloak 80 2 170 Sharp Weapon damage +20% V -
Celestial Armor 60 12 190 V -
Rocket Suit 70 9 175 Ability: Rocket boost V -
Crystal Guard 45 16 200 Ability: Unburden V Holy
Gaia's Wrath 60 10 230 Ability: Harden V Nature
Combat Suit 60 8 200 Accuracy +10% V Tech
Armor of Night 75 8 185 Movement speed +10% V Dark

Equipment and Consumables[]

Equipped in a survivor's third inventory slot, these items provide a range of functionality including: healing, stat buffs and area of effect damage. Many of these items are consumed on use.

Equipment Modifiers Uses
Acid Bomb ? ?
Ammo Box ? ?
Angelic Diadem ? ?
Blood Implosion ? 1
Binding Curse ? ?
Eye of Horus ? ?
First Aid ? ?
Frag Grenade ? ?
Forcefield ? ?
Frost Grenade ? ?
Hex Scroll ? ?
Molotov ? 1
Paramedic Kit ? ?
Pendant of Insight ? ?
Riot Shield ? ?
Shield Generator ? 1
Surgeon Kit ? ?
Sandalwood Bracelet ? ?
Stunner ? ?
Tranquility Charm ? ?
Weakening Rune ? ?
Werewolf Pendant +15% Attack Speed Unlimited
Flashbang ? ?
Binoculars ? Unlimited
Soul Crystal ? ?
Voodoo Doll ? ?
Lucky charm ? ?
Wooden Shield ? ?
Protection Spell ? ?
Pain Charm ? ?
Hand of Glory ? ?
Ginger Extract ? ?
Ice Box Max Nutrition +50% Unlimited
AR Glasses ? ?
Elemental Bomb ? ?
Feather of Maat ? ?
Charged Deflector ? ?
Doctor's Bag ? ?
Lucky Charm ? ?
Protection Cross ? ?
Metal Shield ? ?
Demon Fuel ? ?
Leprechaun Quiver ? ?
Desensitser ? ?
Evil Ward ? ?

Non-Equipped Consumables[]

These items are used from the in base inventory menu and can directly effect the selected survivor or trigger an in game effect.

Survivor effecting Other
Song of Glory Message in a Bottle
Marie's Curse Ancient Manuscripts
Medical Journal Academic Thesis
Training Manual
Self-Help Journal

[]

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