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This guide will teach you how to create mods for Judgment: Apocalypse Survival Simulation. |
This guide will teach you how to create mods for Judgment: Apocalypse Survival Simulation. |
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+ | == Current state of modding == |
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The following can be modded in alpha 9: |
The following can be modded in alpha 9: |
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* Items & Equipment |
* Items & Equipment |
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* Texts & Localization |
* Texts & Localization |
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Currently creating and installing mods is only done manually. Steam Workshop integration is planned for future updates. |
Currently creating and installing mods is only done manually. Steam Workshop integration is planned for future updates. |
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+ | == Basic concept == |
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+ | Much of Judgment's game mechanics are controlled by external data files. Mods are created by creating additional copies of these data files, which add, remove or modify elements from the built-in data files. These files are then placed inside a mod folder, together with any media files such as image files. |
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+ | Read more about the [[Mod File Structure]] |
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+ | == Mod Files == |
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+ | The following mod configuration files are available: |
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+ | * ModConfig.txt - defines which mods to load |
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+ | * Items.txt - defines items and equipmen |
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+ | * Abilities.txt - defines combat abilities of usable items like grenades |
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+ | * StatusEffects.txt - defines positive or negative status effects caused by combat abilities such as hexing |
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+ | * Objects.txt - defines world scavenge locations and their loot |
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+ | * Research.txt - defines the research tree |
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+ | * Texts.txt - language file that defines all the texts displayed in the game |
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[[Category:Modding]] |
[[Category:Modding]] |
Revision as of 14:47, 13 October 2016
This guide will teach you how to create mods for Judgment: Apocalypse Survival Simulation.
Current state of modding
The following can be modded in alpha 9:
- Items & Equipment
- Scavenge locations and loot
- Research
- Texts & Localization
Currently creating and installing mods is only done manually. Steam Workshop integration is planned for future updates.
Basic concept
Much of Judgment's game mechanics are controlled by external data files. Mods are created by creating additional copies of these data files, which add, remove or modify elements from the built-in data files. These files are then placed inside a mod folder, together with any media files such as image files.
Read more about the Mod File Structure
Mod Files
The following mod configuration files are available:
- ModConfig.txt - defines which mods to load
- Items.txt - defines items and equipmen
- Abilities.txt - defines combat abilities of usable items like grenades
- StatusEffects.txt - defines positive or negative status effects caused by combat abilities such as hexing
- Objects.txt - defines world scavenge locations and their loot
- Research.txt - defines the research tree
- Texts.txt - language file that defines all the texts displayed in the game