Judgment: Apocalypse Survival Simulation Wikia
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This guide will teach you how to create mods for Judgment: Apocalypse Survival Simulation.

Current state of modding

The following can be modded in alpha 9:

  • Items & Equipment
  • Scavenge locations and loot
  • Research
  • Texts & Localization

Currently creating and installing mods is only done manually. Steam Workshop integration is planned for future updates.

Basic concept

Much of Judgment's game mechanics are controlled by external data files. Mods are created by creating additional copies of these data files, which add, remove or modify elements from the built-in data files. These files are then placed inside a mod folder, together with any media files such as image files.

Read more about the Mod File Structure

Mod Files

The following mo.d configuration files are available:

  • ModConfig.txt - defines which mods to load.
  • Items.txt - defines items and equipmen.
  • Abilities.txt - defines combat abilities of usable items like grenades.
  • StatusEffects.txt - defines positive or negative status effects caused by combat abilities such as hexing.
  • Objects.txt - defines world scavenge locations and their loot.
  • Research.txt - defines the research tree.
  • Effects.txt - defines passive effects granted by research.
  • Texts.txt - language file that defines all the texts displayed in the game.

All the built-in configuration files are available for your reference in the OriginalConfigs folder within the Mods folder. These files are for reference only, and modifying them will have no effect on the game.

There is also no need to copy them into your mod. Simply add your own mod files that alter/add/remove from the original configs, as explained in Mod File Structure.

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