Rituals are powerful spells - they can reshape the world and potentially turn the tide against you. Rituals are the way your survivors can safely harness and master arcane energies. Your people will never be wizards or warlocks, hurling lightning bolts and fireballs at your enemies. Instead, magic is challenged safely, over time, using well-practiced methods.
Every ritual requires a magical focus of sorts - a dedicated building, an object. To cast the ritual, the player must select the relevant magical focus.
Rituals also have material costs, resources that are spent and sacrificed during the casting of the spell. To cast the ritual, the player must have the necessary resources. Finally, spells take time to cast - every ritual has a certain 'cast time'. While every survivor, even those without any magical aptitude, can cast rituals, they are often time-consuming - and a relevant skill is very helpful.
Important: It is important to remember rituals are not to be cast lightly. They are meant to only be used in specific situations where they are needed. Rituals do not tend to be performance efficient - therefore, using them consistently well tend to burn more resources than they provide.
Magic Circle[]
The Magic Circle is the first magical focus object the player can build. It is unlocked by the very first tech in the Rituals Occult Research tech branch.
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Growth Ritual | Wheat: 30 | 840 | - | Spawn a few dozen trees across the map. |
Lucky Bounty | Stones: 15, Clay: 15 | 600 | 720 | Double Scavenge Chance +10% |
Rain Dance | Sulfur: 5, Water: 10, Wood: 10 | 500 | 720 | +50% to Farm Growth Speeds, -50% to Farm Tending Needs |
Arcane Foundry[]
The Arcane Foundry is one of the first magical focus objects that the player can build. It is still considered tier I, despite being more advanced than the Magic Circle. However, some rituals cast at the Arcane Foundry are a much higher tier.
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Logistics Ritual | Sulfur: 5, Boards: 10 | 600 | 720 | +20% to all task-forces movement speed on the World Map |
Far Sight | Metals: 10, Wood: 10, Sulfur: 5 | 600 | 720 | +1 to vision range of all task forces on the World Map |
Eagle Eye | Metals: 20, Arrows: 20, Ectoplasm: 5 | 900 | 720 | +15% Accuracy |
Concentration Ritual | Wheat: 20, Hides: 5 | 800 | 720 | +40% to Both research speeds |
Locate Survivors | Holy Water: 3, Demonite: 8, Ectoplasm: 10 | 2000 | - | Immediately trigger a rescue mission |
Dark and Holy Altars[]
At Tier III, you gain access to two of the most important magical focus in the game - the Dark and Holy altars. They offer a range of thematic rituals that can help protect your base, heal your soldiers, boost your economy and give you some reprieve if you are losing out on key resources.
Holy Altar[]
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Repel Evil | Holy Water: 2, Herbs: 10, Holy Words: 2 | 1600 | 1440 | -25% Awareness Generation |
Divine Inspiration | Holy Water: 2, Wheat: 12, Metals: 10 | 1200 | 960 | +100% Work Speed |
Divine Healing | Holy Water: 3, Herbs: 10, Wheat: 10 | 1000 | 960 | +200% Natural Healing Speed |
Defensive Aura | Holy Water: 2, Ectoplasm: 5 | 1600 | 2880 | -20% Enemy Attack Strength |
Evasive Aura | Wool: 8, Ectoplasm: 2, Water: 20 | 720 | 1440 | -50% Map Event Chance |
Dark Altar[]
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Soul Harness | Sulfur: 10, Demonite: 3, Wheat: 15 | 720 | 960 | -30% Hunger Rate |
Demon Stamina | Sulfur: 10, Demonite: 5, Wheat: 25 | 620 | 960 | Survivors will not get tired |
Summon Imps | Wheat: 15, Vegetables: 10 | 350 | - | Summon Imps |
Summon Ghosts | Sulfur: 10, Water: 12 | 500 | - | Summon Ghosts |
Mutate Soul | Sulfur: 10, Demonite: 5, Minerals: 20 | 1200 | - | Randomize a Survivor stats, skills, and profession |
Reliquary[]
Unlocked at Tier IV, the Reliquary allows you to cast the most powerful end-game rituals in Judgment. Those rituals focus almost exclusively on group buffs that are highly effective in combat and they tend to be quite expensive.
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Rally | Glass: 5, Aloe Vera: 10, Diamonds: 10 | 3200 | 1440 | +15% Experience Gain Rate |
Blessing of the Saints | Blood Ruby: 15, Silicon: 4, Plasma Pack: 2 | 3500 | 3600 | +12% Holy Weapons Damage, -12% Dark Weapons Damage |
Petition Dark Spirits | Blood Ruby: 15, Nitrocellulose: 2, Hell's Essence: 2 | 3500 | 3600 | +12% Dark Weapons Damage, -12% Holy Weapons Damage |
Infuse Soul Crystal | Diamonds: 25, Glass 8, Demon Scales: 8 | 6000 | - | Create a powerful consumable, protecting a survivor from death. |
Stone Circle[]
An off-shoot of the main Rituals research tree in Tier IV, the Stone Circle unlocks a few rituals that are focused specifically on making life better for you in your home base.
Name | Cost | Cast Time | Duration | Effect |
---|---|---|---|---|
Heal the Land | Acid: 10, Aloe Vera: 25, Diamonds: 15 | 10000 | - | Improve relations with all your neighbors |
Rune of Protection | Arcane Scrolls: 10, Diamonds: 20, Titanium: 10 | 8000 | - | Allows you to place one Rune of Protection |
Rune of Power | Arcane Scrolls: 10, Batteries: 10 | 8000 | - | Allows you to place one Rune of Power |