Every survivor is defined by their skills; a catch-all game term that can refer to a survivor's unique knowledge, background, birth traits, expertise and much more. All of them are considered skills and all of them appear in the survivor's character sheet together under Skills. Skills could offer a passive bonus to a survivor, enable them to perform some action at the base, equip some rare piece of equipment that they are unable to do so, or offers them an Active Ability they could use a limited amount of times during a battle.
Skill Categories[]
While all skills are grouped together, there are actually three major types of Skills: Profession Skills, General/Negative Skills and Skill Trees. There are also two additional skill groups that are smaller and rarer: Learned Skills and Unique Skills. All survivors, with the exception of Unique Survivors, have skills in all three major types.
Finally, there is a category of Unlock Skills that can be obtained in various ways and means, but are key - as they unlock access to certain high-end weapons, armor, and objects.
The skill groups vary greatly in the potency of their skill and how a player may go about obtaining them.
Skill Trees[]
Skill trees are assigned to a character based on their profession. As a character gains experience and levels up, they can increase their progression across skill trees by assigning ability points to their trees. Survivor gains one ability point per level, with one additional point at level 5 and 10 - with 10 being the maximum level. Therefore, a player can get up to 12 ability points.
Every profession offers a survivor 8 different skill trees to choose from. Every skill tree has four levels, with the fourth level usually unlocking a powerful capstone skill. All in all, a player can hope to maximize 3 out of the 8 skill trees of their survivor.
Some levels have multiple options, of which only one can be unlocked when an increase is selected. Some of these options are available across various skill trees - unlocking them once removes the ability to select them a second time from another skill tree.
Skill Tree | Levels/Benefits |
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Archery |
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Automatic Weapons |
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Construction |
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Crafting |
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Damage |
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Dark Weapons |
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Evasion |
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Farming |
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Gathering |
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Holy Weapons |
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Marksmanship |
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Melee |
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Melee Defense |
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Mining |
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Occult Research |
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Pistols |
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Quarrying |
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Research |
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Resilient |
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Rifles |
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Rituals |
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Scouting |
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Stalwart |
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Tech Weapons |
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Tools Expert |
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Profession Skills[]
Every survivor, with the exception of unique survivors, is generated with 1 profession skill at the start of the game. They can not be obtained or learned in any other way. These skills are the most powerful and potent skills in the game they are the biggest differentiator of survivors and what truly defines them.
Profession Skills reflect that survivor's background. They are called Profession Skills because they are selected at random from a pool that is unique to every profession. A Fighter profession skill could be an ex-cop, whereas an Academic's profession skill might be a mathematician.
Every Profession has a pool of at least 8 different Profession Skills, ranging in three levels of rarity: common, uncommon and rare. Rarer profession skills tend to be overall better than those of lower rarity but beyond that, they have no meaningful difference.
Profession Skills | Profession | Effects | Abilities |
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Alchemist | Academic | Craft Speed +65% | Transmute: Range: 8 Targets: Enemies Duration: 15 Armor -25% Uses: 1 |
Architect | Engineer | Build Speed +65% Craft Speed +65% [Tools] Accuracy +10% Can Equip: Rare Tool Weapons |
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Bodyguard | Defender | Damage Received -15% Movement Speed -15% |
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Botanist | Academic | Farm Speed +75% | |
Bouncer | Defender | Damage Received -15% Movement Speed -15% |
Zap: Targets: Enemies Duration: 20 Evasion -30% Accuracy -20% Attack Speed -20% Movement Speed -35% Uses: 1 |
Builder | Engineer Priest |
Build Speed +60% | |
Coal Miner | Artisan | Mine Speed +75% Max Energy +10% |
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Conspiracy Theorist | Survivalist | Evasion +10% | Disappear: Targets: Self Duration: 7.5 Untargettable Movement Speed +50% Damage: -1000% Uses: 1 |
Constructor | Engineer | Build Speed +75% | |
Corrupt | Priest | Damage -20% Damage Received -20% |
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Countryperson | Priest | Farm Speed +50% Max Health +10% Attack Speed -15% Can Equip: Rare Nature Armor |
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Crafter | Academic Artisan Engineer |
Craft Speed +60% | |
Crusader | Occultist | Occult Research Speed +75% Max Health +15% Can Equip: Rare Occult Weapons |
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Cultist | Occultist | Can Equip: Rare Dark Armor | |
Cult Leader | Priest | Rituals Speed +50% [Dark Weapons] Accuracy +10% Can Equip: Rare Dark Armor |
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Dark Priest | Priest | Damage +20% Damage Received +20% [Dark Weapons] Evasion +12% Can Equip: Rare Dark Armor |
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Demonologist | Occultist | Occult Research Speed +60% Ritual Speed +60% |
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Devout | Priest Samurai |
Damage +20% Damage Received +20% |
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Expert Miner | Engineer | Mine Speed +60% Quarry Speed +60% |
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Experimenter | Academic | Research Speed + 30% Can Equip: Rare Tech Weapons, Rare Tech Armor |
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Ex-Convict | Fighter | Quarry Speed +30% Max Health -10% [Melee] Accuracy +8% [Melee] Damage +8% |
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Ex-Cop | Fighter | Farm Speed -50% [Pistols] Accuracy +15% [Pistols] Evasion +12% Attack Speed +5% |
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Farmer | Survivalist | Farm Speed +75% Occult Research Speed -50% Ritual Speed -50% |
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Fencer | Defender Samurai |
[Melee] Armor Piercing +35% [Melee] Evasion +10% |
Retreat: Requires: Melee Targets: Self Duration: 7.5 Untargettable Movement Speed +50% Damage -1000% Uses: 1 |
Factory Worker | Artisan | Craft Speed +50% [Tools] Accuracy +20% Can Equip: Rare Tool Weapons |
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Gangster | Fighter | [Automatic Weapons] Attack Speed +15% Damage +10% Accuracy -5% |
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Gatherer | Artisan Scout Survivalist |
Scavenge Speed +25% Gather Water Speed +60% Chop Speed +60% |
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Gardener | Academic Priest Survivalist |
Farm Speed +60% | |
Geek | Engineer | Research Speed +75% Craft Speed +75% Damage -10% Accuracy -10% |
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Gun Enthusiast | Fighter | Craft Speed +20% [Pistols] Accuracy +15% [Rifles] Accuracy +15% |
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Gunslinger | Scout | [Pistols] Accuracy +15% [Pistols] Attack Speed +15% |
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Hacker | Engineer | Research Speed +40% [Tech Weapons] Accuracy +10% [Tech Weapons] Damage +10% Can Equip: Rare Tech Armor, Rare Tech Weapons |
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Health Nut | Defender Samurai |
Max Health +15% | |
Hoarder | Survivalist | Scavenge Speed +40% Movement Speed +5% |
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Hobo | Scout | Scavenge Speed +40% Movement Speed +10% Awareness Generation -1.5 |
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Holy Warrior | Defender | [Holy Weapons] Armor +30% [Dark Weapons] Damage -50% Can Equip: Rare Holy Armor, Rare Occult Weapons |
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Huntsman | Survivalist | Chop Speed +75% Gather Water Speed +75% [Bows] Accuracy +25% Attack Speed +5% Vision Range +2 |
Hunter's Instinct: Targets: Self Duration: 10 Accuracy +60% Uses 1 |
Insomniac | Survivalist | Max Energy -50% Movement Speed -10% Work Speed +25% |
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Lab Assistant | Academic Engineer |
Research Speed +60% | |
Librarian | Academic Occultist |
Occult Research Speed +60% Research Speed +60% |
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Machinegunner | Defender | [Automatic Weapons] Damage +10% Cover Efficiency +15% Can Equip: Rare Firearms |
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Marathon Runner | Scout | Movement Speed +10% Max Energy +15% |
Sprint: Targets: Self Duration: 20 Movement Speed +20% |
Martial Artist | Fighter Samurai |
[Melee] Accuracy +10% [Melee] Evasion +5% |
Zap: Targets: Enemies Duration: 20 Evasion -30% Accuracy -20% Attack Speed -20% Movement Speed -35% Uses: 1 |
Master Swordsman | Samurai | [Sharp] Damage +15% [Sharp] Evasion +15% [Sharp] Accuracy +15% |
Charge: Requires: Melee Targets: Self Duration: 10 Movement Speed +200% Evasion +25% Uses: 1 |
Mathematician | Academic | Research Speed +50% Accuracy +10% [Tech Weapons] Attack Speed +15% |
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Medic | Defender | [Tech weapons] Accuracy +20% | Heal: Healing: 30% Targets: Allies Uses: 1 |
Merchant | Artisan | Scavenge Speed +40% [Pistols] Accuracy +20% |
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Miner | Artisan | Mine Speed +60% | |
Monk | Occultist | Research Speed +40% Occult Research Speed +40% Damage -20% [Automatic Weapons] Damage -20% [Tech Weapons] Damage -20% [Holy Weapons] Damage +10% [Melee] Damage +30% Can Equip: Rare Holy Armor |
Heal: Healing 30% Targets: Allies Uses 1 |
Naturalist | Survivalist | Farm Speed +75% Can Equip: Rare Nature Armor |
Entangle: AOE: 2 Range: 7 Targets: Tile Duration: 20 Evasion -15% Attack Speed -15% Movement Speed -50% Uses 1 |
Nature's Warrior | Defender | Farm Speed +50% Max Health +20% Can Equip: Rare Nature Armor |
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Necromancer | Academic | Research Speed +50% Occult Research Speed +50% Can Equip: Rare Dark Armor |
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Ninja | Fighter | Craft Speed +50% [Sharp] Damage +10% [Sharp] Evasion +15% [Sharp] Accuracy +10% Movement Speed +10% Can Equip: Rare Nature Armor |
Disappear: Targets: Self Duration: 7.5 Untargettable Movement Speed +50% Damage: -1000% Uses: 1 |
Occult Dabbler | Occultist | Occult Research Speed +60% | |
Occult Practitioner | Occultist | Rituals Speed +60% | |
Oil Driller | Artisan | Mine Speed +75% Max Energy +20% Max Nutrition +20% Max Health +25% |
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Preacher | Priest | Build Speed +60% [Tools] Accuracy +10% Can Equip Rare Tool Weapons |
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Religious | Occultist Samurai |
Occult Research Speed -50% [Holy Weapons] Accuracy +10% [Dark Weapons] Accuracy -20% Awareness Generation +1 Can Equip: Rare Holy Armor |
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Ronin | Samurai | [Dark Weapons] Damage +15% [Sharp] Damage +10% Work Speed 10% |
Retreat: Requires: Melee Targets: Self Duration: 7.5 Untargettable Movement Speed +50% Damage -1000% Uses: 1 |
Saint | Priest | Damage -25% Damage Received -20% Can Equip: Rare Occult Weapons, Rare Holy Armor |
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Scavenger | Survivalist | Scavenge Speed +40% Gather Water Speed +75% Chop Speed +75% |
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Scientist | Academic | Research Speed +75% | |
Sentry | Scout | Map Speed +15% [Pistols] Accuracy +10% |
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Sheriff | Defender Samurai |
Patrol Speed +50% [Melee] Armor +10% |
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Soldier | Fighter | Patrol Speed +50% Damage +8% Accuracy +5% Max Health +8% Can Equip: Rare Firearms |
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Spook | Fighter | Accuracy +20% Evasion +12% Max Health +10% Max Energy +10% Awareness Generation -1.5 Work Speed -10% Can Equip Sniper Rifles |
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Spotter | Fighter Scout |
Patrol Speed +50% Vision Range +2 Awareness Generation -1 Can Equip: Sniper Rifles |
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Stevedore | Artisan | Movement Speed +10% Max Energy +10% Work Speed +10% [Melee] Damage +10% |
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SWAT | Defender | Armor +10% Cover Efficiency +15% |
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Tech Dealer | Artisan | Craft Speed +40% [Tech Weapons] Accuracy + 10% [Tech Weapons] Damage +10% Can Equip Rare Tech Armor, Rare Tech Weapons |
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Tinkerer | Engineer Artisan |
Craft Speed +75% | |
Tomb Raider | Academic | [Holy Weapons] Damage +15% [Dark Weapons] Damage +15% Can Equip: Rare Occult Weapons |
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Witch | Occultist | Rituals Speed +50% Occult Research Speed +20% [Dark Weapons] Damage +10% |
Hex: Range: 10 Targets: Enemies Duration: 10 Accuracy -50% Attack Speed -50% Uses 1 |
Worker | Engineer Scout |
Quarry Speed +60% |
General and Negative Skills[]
Most survivors end with more than one starting skill. Like Profession Skills, general and negative skills cannot be learned or changed during the game (with the exception of Mutate Soul Ritual). Unlike Profession Skills, where a survivor always has one, survivors may have anywhere between 0 and 3 general and negative skills.
- General Skills are mostly positive benefits. They are of a lower benefit than Profession Skills but could still be quite potent. Players may have 0, 1 or 2 general skills, with 33% chance for each of those options. General Skills also range, like Profession Skills, in rarity, with common, uncommon and rare options.
- Negative skills are, as can be expected, mostly negative benefits. A survivor has 25% of having a negative skill. Negative skills do not have rarity levels.
Certain Professions may disallow certain skill combination (both negative and general skills). So, for example, one can not have a Skeptic Priest or a Hippie Priest.
General Skills | Effects | Abilities |
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Addict | Craft Speed -30% Farm Speed -30% Scavenge Speed +50% Max Health -15% Max Energy +10% [Melee] Damage +15% |
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Adventurous | Chop Speed +30% Quarry Speed +30% Mine Speed +30% Farm Speed -50% [Bows] Accuracy +25% |
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Alien Abductee | Ritual Speed +30% Research Speed +30% [Melee] Accuracy -20% [Melee] Evasion +12% Can Equip: Rare Occult Weapons |
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Anemic | Movement Speed -5% Max Nutrition -30% |
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Believer | Occult Research Speed +30% | |
Body Builder | Max Health +20% Max Energy +10% Max Nutrition +10% |
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Brute | Damage +15% Work Speed -15% |
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Berserker | Evasion -20% Accuracy -20% Attack Speed +20% Damage +20% |
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Clever | Occult Research Speed +30% Research Speed +30% Craft Speed +30% |
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Coward | Damage -20% Accuracy -20% Evasion +10% |
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Elitist | Chop Speed -30% Quarry Speed -30% Mine Speed -30% Farm Speed -50% Gather Water Speed -50% Research Speed +10% Craft Speed +10% |
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Hardworking | Work Speed +15% | |
Healthy | Max Health +8% | |
Hippie | Farm Speed +60% Craft Speed +50% Scavenge Speed +50% Chop Speed -50% Damage -50% Can Equip Rare Natural Armor |
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Laborer | Occult Research Speed -50% Research Speed -50% Rituals Speed -50% Work Speed +20% |
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Lazy | Max Energy -25% Work Speed -10% |
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Meat Lover | Max Nutrition -25% Max Energy-25% [Rifles] +25% [Melee] -20% Armor +10% Movement Speed -10% |
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Nimble | Movement Speed +10% | |
Perceptive | Vision Range +2 | |
Physician | Research Speed +30% | Heal: AOE: 2 Range: 1 Healing: 20% Targets: Tile Uses: 1 |
Skeptic | Occult Research Speed -75% Rituals Speed -75% Damage Received -8% |
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Slow | Movement Speed -5% | |
Smoker | Max Health -10% Max Energy -15% |
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Technophobe | Research Speed -30% [Tech Weapons] Accuracy -50% |
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Vegan | Farm Speed +50% Max Energy -20% [Melee] -50% Accuracy -10% Can Equip: Rare Nature Armor |
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Weak | Max Health - 15% | |
Weirdo | [Dark Weapons] Damage +15% [Dark Weapons] Accuracy +15% Can Equip: Rare Occult Weapons |
Learned Skills[]
Learned Skills refer to a short list of skills that can be obtained via rare books, that are sold by traders. These books unlock new active abilities. Survivors learn these skills by using the purchased book via the 'Use' tab within the in game inventory. Each book is a single use item.
Some of those active abilities are very similar to abilities granted by general skills, profession skills or skill trees. In these cases, the learned skill will stack with preexisting skills, giving the survivor another 'charge' of the active ability.
Unique Skills[]
Within Judgment there are a number of Unique Survivors, preset survivors that pay homage to a character from modern folklore, usually a TV, movie or novel reference. Unique survivors can be recognized by their powerful Unique Skill.
Unique Skills replace the typical Profession Skills most survivors have. Since unique survivors do not start with any other negative or general skill, the unique skills are usually more powerful than any combination of rare general skills and rare profession skills.
Unique Survivors are a powerful prize and should be treasured and protected. That being said they tend to be somewhat of a cookie cutter character, with a highly specific and individual advantage that is usually only good for one use.
Unlock Skills[]
Unlock Skills are an a-typical category that is used mostly to simply have an easy reference to a certain range of skills. These skills can usually be obtained as a bonus from various general and profession's skills, or they can be gained via skill trees. In the case of skill trees, they are almost always available as an elective in the capstone skill of that specific skill tree - ie, the final fourth level of that tree.
Without exception, unlock skills are major milestones and allow a survivor to equip or build the most powerful gear in the game.
- Defensive Structures: This allows the survivor to construct powerful defensive structures and objects, such as the Guard Tower and Bunker. It can be learned by reaching the capstone in the Construction skill tree.
- Sniper Rifles: This allows the survivor to equip the powerful yet unwieldy sniper rifles, including the Sniper Rifle, 50 Caliber, and Guided Sniper. It can be learned by reaching the capstone skill of the Marksmanship, Scouting or Rifles skill trees.
- Rare Firearms: This allows the survivor to equip any range of rare ranged weapons, including Pistols, Automatic Weapons, and Rifles. It can be learned by reaching the capstone skill of the Marksmanship, Damage, Pistols, Rifles or Automatic Weapons skill trees.
- Rare Occult:
- Rare Tech Weapon: This allows the survivor to equip rare tech weapons, such as the Coilgun, Railgun, Freeze Ray, Beam Cannon, Damnator and Plasma Charger. It can be learned by reaching the capstone skill in the Research, Tech Weapons, Automatic Weapons or Rifles skill trees.
- Rare Tool Weapon:
- Rare Dark Armor:
- Rare Holy Armor:
- Rare Nature Armor:
- Rare Tech Armor: