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Skills
Every survivor is defined by their skills; a catch-all game term that can refer to a survivor's unique knowledge, background, birth traits, expertise and much more. All of them are considered skills and -
Beginner Survivor's Guide
If you are reading this, it means that you survived too. It looks bad, right? The end of the world, demons running the place and so on. But don’t give up hope! Humanity got -
Professions
Every survivor has a profession that determines his or her preferred Tasks, the kind of work they are best at, how they gain XP in order to level up, and their skill trees. The profession -
Weapons, Armor and Equipment
There are three inventory slots per survivor: weapons, armor and equipment. Items can only be crafted in specialized locations using resources (see also Objects): for instance, a work bench is needed to craft a bow -
Judgment: Apocalypse Survival Simulation Wikia
Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of the Apocalypse. Guide a group of survivors through the mayhem -- hiding from hellspawn and building a -
Resin
A highly viscous substance, resin is extruded by certain trees. Organic tree resin is highly useful in crafting, acting as a natural and powerful adhesive. Resin is key in the crafting of composites, as well -
Unique Survivors
Within the game you can find unique survivors when obtaining new survivors for your camp. The unique survivors pay homage to the series they were inspired from. One in particular is associated with a Secret -
Test Page
Every survivor is defined by their skills; a catch-all game term that can refer to a survivor's unique knowledge, background, birth traits, expertise and much more. All of them are considered skills and -
Test Page 2
Every survivor is defined by their skills; a catch-all game term that can refer to a survivor's unique knowledge, background, birth traits, expertise and much more. All of them are considered skills and -
Combat Guide
No matter what you do, eventually you will have to fight – be it for loot, to rescue a survivor, or defending your base against an attack. There are thousands of demons out there and they -
Task Force
Outside your settlement and surrounding lands, there is huge, wide world - what was left of it after the Apocalypse, anyway. The only way to survive is for your people to eventually explore these lands, brave -
Modding: Enemy Generation
This page is updated for Update 15 Difficulty.txt is a file that was added in Update 15 and controls much of the game's difficulty. From here you can control the customizable difficulty settings -
Modding: Items
This article is updated for Update 15. Items are defined in the items file Items.txt. To learn more about defining crafting recipes, see Modding: Crafting Recipes. -
Judgment: Apocalypse Survival Simulation
Judgment: Apocalypse Survival Simulation is a survival strategy game with colony simulation and real time tactical combat created by Suncrash. Its alpha version was released in April 11th 2016. It is currently available for Windows -
Modding: Enemies
This article is updated for Update 15. Enemies are defined in the file Enemies.txt. -
Modding: Map Locations
This article is updated for Update 14. Map locations are defined in Objects.txt. -
Rituals
Rituals are powerful spells - they can reshape the world and potentially turn the tide against you. Rituals are the way your survivors can safely harness and master arcane energies. Your people will never be wizards -
Modding: Backwards Compatibility
Update 16.1 - backward compatibility breaking changes[] In Config.txt, all the awareness section has changed altogether., All awareness modifying effects now use absolute values instead of percent-based values. If you have any of -
Creating a Translation Mod - Step by Step
The first step is creating a mod. This is fairly simple. Start by opening the "Mods" folder inside the game install directory. You can find the game install directory by right clicking the game on -
Plasma Charger
The result of the blessed merger of our best scientific and occult knowledge, the Plasma Charger uses arcane fields to channel a concentrated beam of plasma. Without the occult techniques, no material known to us -
Modding: Effect Values
This article is updated for Update 15.1. Effect Values are used across many configuration files to define bonuses or penalties survivors get in different stats. Depending on where these are used, the effects may -
Basic actions
Survivors can perform different actions in their daily life, either to meet their basic needs, work in the base or during a combat mission. Any survivor can perform any of these basic actions at the -
Unlock Skills
Unlock Skills are an a-typical category that is used mostly to simply have an easy reference to a certain range of Skills. These skills can usually be obtained as a bonus from various general -
Modding: Combat Abilities
This article is updated for Update 14. Combat abilities are defined in the file Abilities.txt. -
Modding: Professions
This article is updated for Update 15.1. Professions are defined in the file Professions.txt.
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