Judgment: Apocalypse Survival Simulation Wikia
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Items are pieces of equipment that survivors can craft and carry in their inventory. There are three inventory slots per survivor: weapons, armor and equipment. Items can only be crafted in specialized locations using resources (see also Objects): for instance, a food table is needed to cook food.

Weapons

Equipped in a survivor's first inventory slot, these are your primary source of damage in Judgment.

Weapon Name Damage Attack Speed Accuracy Range Modifiers & Effects Tier Required Skill
Club 10 4 72 Melee 0 -
Bow 15 3 60 5 0 -
Baseball Bat 18 4.3 90 Melee I -
Quarterstaff 18 4 72 Melee Evasion +8% I -
Arquebus 29 2 84 7 Movement speed -10% I -
Crossbow 22 3 72 5 Armor piercing 50% I -
Composite Bow 15 3 84 7 I -
Olympic Bow 15 4.2 90 8 Ability: Focused Shot I -
Witchbane 20 3.8 78 5 I -
Sword Of Paracelsus 44 2 90 Melee Evasion +8%

On hit: Transmuted

Duration: 5

Effect: Armor -25%

II -
Combat Knife 24 4 84 Melee Armor piercing 30%

Movement speed +15%

II -
Nailgun 16 5 84 5 Ability: Nail down II -
Glock 25 4 78 6 II -
Uzi 16 10 60 5 II -
Demonite Bow 22 5 72 6 On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

II -
Shotgun 46 2.1 84 3 Splash range:1

Splash damage: 50%

II Firearm
Coilgun 28 3.3 90 8 Ability: Focused shot II Tech
Wrench 35 3.7 90 Melee II Tool
Sterling SMG 21 7.5 74 6 II Firearm
Blessed Preacher 35 2 90 7 II -
Desert Eagle 42 4 78 6 Armor piercing 30% III -
Jericho 21 5 102 6 III -
Sniper Rifle 34 2 120 12 Vision range +2

Movement speed -20%

Evasion -20%

III Sniper
Katana 28 4.3 108 Melee Evasion +10% III
Sledgehammer 64 2.7 102 Melee III Tool
Flare Gun 40 3.5 90 5 On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

III -
Blessed Pistol 26 4 100 6 III -
Tommy Gun 20 8 86 5 III -
Demonite Knife 25 6 108 Melee Armor piercing 30% Movement speed +15%

On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

III -
Volcanic Bow 46 3.2 90 6 On hit: Burning

Duration: 4

Effect: Damage received +15%, Movement speed +15%

III Occult
Hunting Rifle 25 4.2 108 8 III Firearms
Railgun 48 1.8 114 9 Ability: Focused shot III Tech
Assault Rifle 22 6 120 7 Ability: Grenade IV -
50 Caliber 76 0.95 132 14 Vision range +2

Movement speed -20%

Evasion -20%

IV Sniper
Combat Shotgun 60 3.2 96 3 Splash range:1

Splash damage: 50%

IV -
Transmutation Gun 26 10 90 5 On hit: Transmuted

Duration: 3

Effect: Armor -25%

IV -
Stun Baton 35 5 120 Melee Evasion +10%

Armor +5%

On hit: Stunned

Duration: 3

Effect: Evasion -25%, Attack speed -20%

Ability: Zap

IV -
Seraph Sling 32 4 120 6 On hit: Burning

Duration: 3

Effect: Damage received +15%, Movement speed +15%

IV -
Laser Rifle 36 4 108 8 Ability: Focused shot IV -
Diamond Cutter 46 4 120 Melee Armor piercing 30%

Evasion +10%

Armor +5%

IV -
Freeze Ray 55 2 126 5 On hit: Chilled

Duration: 5

Effect: Movement speed -25%, Attack speed -25%

IV Tech
Demon's Mouth 29 6 114 7 On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

IV Occult
Blowtorch 44 5 120 Melee On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

IV Tool
Smith 500 54 3 115 6 IV Firearms
Carbon Bow 28 4 125 8 Ability: Focused Shot IV
Sacred Sword 68 3 144 Melee Evasion +15%

Armour +10%

Ability: Exorcise

V Occult
Sword of Nephilim 36 5 138 Melee Evasion +12%

Armor +5%

Ability: Hex

V -
MTAR 21 28 7.5 126 7 Ability: Grenade V -
Guided Sniper 53 1.5 156 16 Vision range +2

Movement speed -20%

Evasion -20%

V Sniper
Angelic Arbalest 52 3 132 6 Movement speed +15% V -
Incinerator 36 6 126 3 On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

Splash range:1

Splash damage: 50%

V -
Cursed Gunslinger 36 5 132 6 Ability: Hex V -
Beam Cannon 58 4 120 9 Ability: Focused shot V Tech
Damnator 48 5 138 3 Movement speed -20%

Evasion -20%

On hit: Hexed

Duration: 3

Effect: Accuracy -20%, Attack speed -15%

V Occult or Tech
Plasma Charger 140 1 138 8 Movement speed -20%

Evasion -20%

On hit: Transmuted

Duration: 9

Effect: Armor -25%

V Occult or Tech
Minigun 30 15 108 5 Movement speed -20%

Evasion -20%

V Firearms
Chainsaw 52 6 132 Melee Ability: Eviscerate V Tool
Acid Gun 75 2 132 6 On hit: Burning

Duration: 5

Effect: Damage received +15%, Movement speed +15%

Splash range:1

Splash damage: 50%

V Tool
Bazooka 140 0.7 144 7 Movement speed -20%

Evasion -20%

Splash range:1

Splash damage: 100%

V Firearms
Saint Gun 60 3 125 6 Ability: Bless V
Explosive Gun 50 3 125 6 Splash range:1

Splash damage: 75%

V Firearms

Armor

Equipped in a survivor's second inventory slot, these are your primary source of protection in Judgment.

Armor Type Evasion Rating Armor Rating Health Modifiers & Effects Tier Skill Required
No Armor 15 0 70 0
Reinforced Outfit 15 0 85 0 -
Leather Vest 26 0 90 I -
Leather Jacket 20 2 100 I -
Camouflage Vest 30 0 95 Vision +1 I -
Scrap Armor 20 1 85 I -
Improvised Armor 30 2 105 II -
Metal Armor 30 3 120 II -
Ghillie Suit 40 0 120 Vision +1

Sniper rifles +10% damage

II -
Vine Armor 35 3 140 Ability: Entangle II Nature
Demonite Armor 20 7 130 Movement speed +10% II Dark
Holy Armor 25 2 170 Ability: Heal II Holy
Mechanized Plates 20 3 140 Tech weapon attack speed +15% II Tech
Mercurial Armor 40 6 130 Ability: Transmute III -
Kevlar Vest 32 7 120 III -
Hunter's Gear 50 3 120 Ability: Hunter's instinct III -
Saints Armor 34 5 190 Ability: Bless III Holy
Elements Armor 55 5 125 Damage +10% III Tech
Druid Vestments 62 2 130 III Nature
Obsidian Armor 40 9 145 Movement speed -20% III Dark
Red Devil 55 7 130 Movement speed +10% IV -
NXRA Vest 50 9 160 IV -
Demon's Blight 50 10 130 Ability: Tap soul IV -
Armor of Souls 65 7 140 Attack speed +10% IV Dark
Boulder Guard 20 13 200 Ability: Unburden IV Nature
Titanium Armor 45 9 210 IV Tech
Paladin's Blessing 25 8 280 Aura: Blessed

Range:3

Effect: Damage +5%, Accuracy +5%

IV Holy
Invisibility Cloak 80 2 170 Sharp Weapon damage +20% V -
Celestial Armor 60 12 190 V -
Rocket Suit 70 9 175 Ability: Rocket boost V -
Crystal Guard 45 16 200 Ability: Unburden V Holy
Gaia's Wrath 60 10 230 Ability: Harden V Nature
Combat Suit 60 8 200 Accuracy +10% V Tech
Armor of Night 75 8 185 Movement speed +10% V Dark

Equipment and Consumables

Equipped in a survivor's third inventory slot, these items provide a range of functionality including: healing, stat buffs and area of effect damage. Many of these items are consumed on use.

Equipment
First Aid Stunner Werewolf Pendant
Molotov Forcefield Sandalwood Bracelet
Weakening Rune Frost Grenade Eye of Horus
Hex Scroll Acid Bomb Ammo Box
Paramedic Kit Blood Implosion Pendant of Insight
Surgeon Kit Binding Curse Tranquility Charm
Frag Grenade Shield Generator Riot Shield
Flashbang Binoculars Soul Crystal
Voodoo Doll Wooden Shield Angelic Diadem
Protection Spell Pain Charm Hand of Glory
Ginger Extract Ice Box AR Glasses
Elemental Bomb Feather of Maat Charged Deflector
Doctor's Bag Lucky Charm
Protection Cross Metal Shield
Demon Fuel Leprechaun Quiver
Desensitser Evil Ward

Non-Equipped Consumables

These items are used from the in base inventory menu and can directly effect the selected survivor or trigger an in game effect.

Survivor effecting Other
Song of Glory Message in a Bottle
Marie's Curse Ancient Manuscripts
Medical Journal Academic Thesis
Training Manual
Self-Help Journal

Food

Food Category
Canned Food Basic Food
Salad Basic Food
Bread Basic Food
Sandwich Cooked Food
Pickles Cooked Food
Pasta Gourmet Food
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